Hello, I tried to change the length of the snake with the cursor, but after changing it once, the snake couldn't trigger other object again.
I used the snake script for the sample scene
I found out it was because the snake was closer to the ground than to other objects, so all the collision detected was the ground.
Originally the snake was a little bit away from the ground, but changed its length and it was close to the ground.
What should I do?
I used the snake script for the sample scene
Code:
private void BarrierTrigger(object sender, ObiSolver.ObiCollisionEventArgs e)
{
var world = ObiColliderWorld.GetInstance();
for (int i = 0; i < e.contacts.Count; i++)
{
var contact = e.contacts.Data[i];
if (contact.distance < 0.005f && interTimer >= interTime)
{
interTimer = 0;
ObiColliderBase col = world.colliderHandles[contact.bodyB].owner;
if (col != null && col.gameObject.CompareTag("Saw"))
{
Debug.Log("Saw");
cursor.ChangeLength(rope.restLength - 0.1f);
}
}
}
}
I found out it was because the snake was closer to the ground than to other objects, so all the collision detected was the ground.
Originally the snake was a little bit away from the ground, but changed its length and it was close to the ground.
What should I do?