(02-07-2021, 01:06 PM)josemendez Wrote: You can't move the object without physics and expect physics to work properly. If the object is involved with any kind of physics, both the object as well as all user input/interaction with it must be physically simulated.As in this thread: http://obi.virtualmethodstudio.com/forum...ghlight=vr , but I can't use LateUpdate(because Grabbed objects moves in Fixed), I hooked to solverEnent(as U suggested), but it didn't help(think that pulling script calculates Gravity and compensates it, but Rope counts on it), so when I turned off gravity- it stabilized...
Regarding stability, can you give more details? What's the mass of the object? is it much heavier than the rope?
I just found that U even have LateFixedUpdater- will try this...
I made strainChecker and release and it works pretty good(still prefer some less force, but bearable)...