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Suggestion / Idea  Painting Workflow Suggestions
#1
Would it be possible to impliment some workflow features common to weight painting into the blueprint editor?
  • Mirror painting
  • Transfer painting between blueprints (Akin to transfer weights between different meshes based on distance)
  • Transfer painting between layers (backstop to backstop radius to skin radius for instance)
  • Scale all by a value (perhaps you want to double the backstop radius of every particle. Currently you have to repaint)

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