28-05-2021, 06:05 AM
Hi,
I'm working for a project that's trying to simulate a renaissance manuscript with interactive parchment pages. We're trying to build it for Oculus Quest 2 standalone.
I have the page set up and working well through Oculus Link, so plenty of CPU power, but when I try to build it to run on the quest alone, I only get about 10 frames per second.
I've been building this knowing there's a trade-off between processing power and stiffness, but I'm wondering if someone might know a way to optimize a cloth object while still keeping it stiff. Parchment is a really rigid material, and any time I try to decrease my settings, I get a rubbery sheet.
I'm attaching images of my settings below:
Obi solver:
and
Obi cloth object:
3D model:
Any help would be greatly appreciated!
I'm working for a project that's trying to simulate a renaissance manuscript with interactive parchment pages. We're trying to build it for Oculus Quest 2 standalone.
I have the page set up and working well through Oculus Link, so plenty of CPU power, but when I try to build it to run on the quest alone, I only get about 10 frames per second.
I've been building this knowing there's a trade-off between processing power and stiffness, but I'm wondering if someone might know a way to optimize a cloth object while still keeping it stiff. Parchment is a really rigid material, and any time I try to decrease my settings, I get a rubbery sheet.
I'm attaching images of my settings below:
Obi solver:
and
Obi cloth object:
3D model:
Any help would be greatly appreciated!