15-01-2018, 08:39 AM
(This post was last modified: 11-04-2018, 02:42 PM by lidiamartinez.)
Hello,
I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated.
I take it that it may be impossible to use completely closed meshes, but can you confirm ? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.
I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated.
I take it that it may be impossible to use completely closed meshes, but can you confirm ? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.