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Bug / Crash  Tearable plastic bags issue
#1
Hello,

I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated. 

I take it that it may be impossible to use completely closed meshes, but can you confirm Huh ? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.
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#2
(15-01-2018, 08:39 AM)jedi8421 Wrote: Hello,

I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated. 

I take it that it may be impossible to use completely closed meshes, but can you confirm Huh ? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.

This seems to be a bug, indeed. Will take a look at it and get back to you.

thanks for reporting it!
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#3
(15-01-2018, 08:39 AM)jedi8421 Wrote: Hello,

I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated. 

I take it that it may be impossible to use completely closed meshes, but can you confirm Huh ? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.

Found the issue. Actually, it is not caused by closed meshes, but by meshes with normal/uv seams. It will take a couple days to fix it, after that I will send you an updated library file and instructions to replace yours with the fixed one.

cheers!
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#4
(15-01-2018, 05:55 PM)josemendez Wrote: Found the issue. Actually, it is not caused by closed meshes, but by meshes with normal/uv seams. It will take a couple days to fix it, after that I will send you an updated library file and instructions to replace yours with the fixed one.

cheers!

Thank you very much for the lightning-speed answer ! I'll wait until you find how to fix this Gran sonrisa
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#5
Hi there ! 

Came to see if you had any news about the solution you mentionned? Maybe it's already been included in a library update ?
Let me know !  Sonrisa
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#6
(22-02-2018, 11:06 AM)jedi8421 Wrote: Hi there ! 

Came to see if you had any news about the solution you mentionned? Maybe it's already been included in a library update ?
Let me know !  Sonrisa

Hi there!

3.3 solved this issue. You can download it from the Asset Store:

https://assetstore.unity.com/packages/to...loth-81333

Let me know how it goes! Sonrisa
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#7
Dedo arriba 
(22-02-2018, 11:12 AM)josemendez Wrote: Hi there!

3.3 solved this issue. You can download it from the Asset Store:

https://assetstore.unity.com/packages/to...loth-81333

Let me know how it goes! Sonrisa

Hello ! No more issues so far, that's great.

Thank you !  Gran sonrisa
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