Hello Guys, I would like to know how much can you squeeze off the Obi Cloth simulation.
See my scene here please: https://imgur.com/UCR0iXP
I am getting 0.3 FPS as soon as the shirt collides with the male.
One static human - 14.5k vertices - w/ Obi Collider
One shirt - 3.2k vertices - w/ Distance and Bend Constraints
Obi Solver - w/ Distance and Collision constraints on 1 iteration value
Obi FIex Updater - 1 Substep value
Yes the shirt is stretching over the man, but increasing iterations / substep values would result into fever frames.
Don't get me wrong, I am not flaming, shaming a neither blaming. I might have a wrong setup, but I cant see where.
My question is, is the 14.5k + 3.2k vertices over the limit? Why does the Stats show 76.4K, there is only an extra plane with 121 vertices in the scene.
See my scene here please: https://imgur.com/UCR0iXP
I am getting 0.3 FPS as soon as the shirt collides with the male.
One static human - 14.5k vertices - w/ Obi Collider
One shirt - 3.2k vertices - w/ Distance and Bend Constraints
Obi Solver - w/ Distance and Collision constraints on 1 iteration value
Obi FIex Updater - 1 Substep value
Yes the shirt is stretching over the man, but increasing iterations / substep values would result into fever frames.
Don't get me wrong, I am not flaming, shaming a neither blaming. I might have a wrong setup, but I cant see where.
My question is, is the 14.5k + 3.2k vertices over the limit? Why does the Stats show 76.4K, there is only an extra plane with 121 vertices in the scene.