Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pink objects and no fluid
#1
Exclamación 
I'm using ObiFluid 6.0.1 and Unity 2021.1.4f1. When I load any of the demo scenes the geometry is all pink, and there is no water when I hit play.

Going to Edit > Render Pipeline > URP > Upgrade Project Materials seems to fix the pink issue with the geometry, but the fluid source remains pink and no water appears during play.

I get the same behaviour in HDRP.
Reply
#2
(24-04-2021, 01:54 AM)Uthon Wrote: I'm using ObiFluid 6.0.1 and Unity 2021.1.4f1. When I load any of the demo scenes the geometry is all pink, and there is no water when I hit play.

Going to Edit > Render Pipeline > URP > Upgrade Project Materials seems to fix the pink issue with the geometry, but the fluid source remains pink and no water appears during play.

I get the same behaviour in HDRP.

The included sample scenes are made for the built-in render pipeline.

See the manual:
http://obi.virtualmethodstudio.com/tutor...ering.html

Or this video:
https://youtu.be/k5Uv5ecjVM0

To setup fluid rendering for URP.

Obi Fluid is not yet compatible with HDRP as stated in our FAQ:
http://obi.virtualmethodstudio.com/faq.html

Let me know if I can be of further help. Kind regards,
Reply
#3
(24-04-2021, 08:08 AM)josemendez Wrote: The included sample scenes are made for the built-in render pipeline.

See the manual:
http://obi.virtualmethodstudio.com/tutor...ering.html

Or this video:
https://youtu.be/k5Uv5ecjVM0

To setup fluid rendering for URP.

Obi Fluid is not yet compatible with HDRP as stated in our FAQ:
http://obi.virtualmethodstudio.com/faq.html

Let me know if I can be of further help. Kind regards,

The fluid is bouncing away from the sphere before it reaches it now, so it doesn't make contact and drip down. How do I change this?
Also in the Solver inspector, the Gravity and Dampening widgets are overlapping so you can't easily edit the gravity.
Reply
#4
(24-04-2021, 11:07 AM)Uthon Wrote: The fluid is bouncing away from the sphere before it reaches it now, so it doesn't make contact and drip down. How do I change this?
Also in the Solver inspector, the Gravity and Dampening widgets are overlapping so you can't easily edit the gravity.

Why does the fluid never reach the sphere, instead it bounces away wildly. I looked at the docs, quickly, and didn't find a reason that stood out.

Please help a newbie take his first steps with this addon. It looks very cool!
Reply
#5
(25-04-2021, 08:54 PM)Uthon Wrote: Why does the fluid never reach the sphere, instead it bounces away wildly. I looked at the docs, quickly, and didn't find a reason that stood out.

Please help a newbie take his first steps with this addon. It looks very cool!

Hi,

Make sure you've installed the Burst backend dependencies as stated in the manual:
http://obi.virtualmethodstudio.com/tutor...kends.html

Burst 1.3.3 or newer
Collections 0.8.0-preview 5 or newer
Mathematics 1.0.1 or newer
Jobs 0.2.9-preview.15 or newer

Otherwise, the engine will fallback to the Oni backend, which currently has a bug with contact adhesion (fixed in upcoming 6.0.2) that affects the viscosity sample scene.
Reply