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ObiSoftbody not rendering in VR in certain camera angles
#1
Hey, thank you for the great asset!

Currently I have a strange isue. The softbody sometimes doesnt render and disappears depending on the camera angle. I move the softbody with pinning it with ObiParticleAttachment to an grab interactable and depending on the position i move it, the softbody suddenly disappears.

I use URP
unity 2020.3.2 (also 2020.2.2 has the same problem)
Obi Softbody 6.0.1 (with Softbody 5. I have the same problem)
I use an Oculus Quest with an Oculus link cable

Do you have an idea on how to fix it?

Thank you

Markus
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#2
(31-03-2021, 04:07 PM)mw2401 Wrote: Hey, thank you for the great asset!

Currently I have a strange isue. The softbody sometimes doesnt render and disappears depending on the camera angle. I move the softbody with pinning it with ObiParticleAttachment to an grab interactable and depending on the position i move it, the softbody suddenly disappears.

I use URP
unity 2020.3.2 (also 2020.2.2 has the same problem)
Obi Softbody 6.0.1 (with Softbody 5. I have the same problem)
I use an Oculus Quest with an Oculus link cable

Do you have an idea on how to fix it?

Thank you

Markus

Hi Markus,

Obi does not take care of rendering, that’s done by the SkinnedMeshRenderer component. Make sure the renderer’s bounds roughly match the softbody. You can adjust them in-editor if necessary. See:

https://docs.unity3d.com/Manual/class-Sk...derer.html
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