14-12-2021, 08:30 AM
(05-07-2017, 09:26 AM)josemendez Wrote: - Dynamic object using transform, has a mesh collider: BAD. will miss collisions pretty often, since particles are very small and the collider is a thin membrane.
What could cause tunneling through a mesh if the mesh happens not to be moving, and continuous collision detection is set to 1?