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Help  rope setting at the starting point goes
#1
Hi,
first picture, before starting game.
second image after starting unity.
the third picture shows that the rope arrangement is correct.

What could be the rope issue when I start Unity?

I'm sorry for my bad english.

Thank you.


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#2
Hi there,

Without more information I can't help much:

- Are the ropes attached to the sphere? if so, what kind of attachment? static, dynamic?
- Does the sphere have a collider? Does it have a rigidbody?
- What are your solver and rope settings?
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#3
(12-02-2021, 02:34 PM)josemendez Wrote: Hi there,

Without more information I can't help much:

- Are the ropes attached to the sphere? if so, what kind of attachment? static, dynamic?
- Does the sphere have a collider? Does it have a rigidbody?
- What are your solver and rope settings?

yes, it depends on the capsule. capsule static
yes there is.
I shared the pictures of the settings.

Thank you.

I add 1 more picture here


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#4
(12-02-2021, 02:55 PM)0hsyn1 Wrote: yes, it depends on the capsule. capsule static
yes there is.
I shared the pictures of the settings.

Thank you.

I add 1 more picture here

Make sure the rope isn't attached intersecting the collider if it's set to collide with it, as that will cause an undesired offset in the attachment point and/or unstable simulation. See the last part of:
http://obi.virtualmethodstudio.com/tutor...aints.html
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#5
Hi,

I was using more than one blueprint.
I used the middle working blueprint on other ropes, problem solved.

Thank you.
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