03-01-2018, 02:46 AM
Hi Obi Support team,
Wishing you a Happy New Year!
Our small team has recently purchased your Obi cloth plugin as we hope to implement the goal net animation of our soccer project. Since the project is targeted on the mobile device, we have tested the baked simulation & it is running much more efficient on both high / low end mobile devices.
However, we noticed the baked simulation couldn't work on the Samsung S3 & iOS with the Bitcode support. We're uncertain whether this could be due to the hardware / software (e.g. Unity compatibility, Android & iOS C++) issues.
Hence, we are thinking whether the Obi Cloth simulation / baked simulation is possible to be converted to Blendshape animation that can be used in Unity or simply exported to 3D packages like Maya for editing & re-importing back to Unity later as this way can streamline the process to support more existing high / low platforms.
Looking forward to hearing from you
Thanks & Regards,
Peter
Wishing you a Happy New Year!
Our small team has recently purchased your Obi cloth plugin as we hope to implement the goal net animation of our soccer project. Since the project is targeted on the mobile device, we have tested the baked simulation & it is running much more efficient on both high / low end mobile devices.
However, we noticed the baked simulation couldn't work on the Samsung S3 & iOS with the Bitcode support. We're uncertain whether this could be due to the hardware / software (e.g. Unity compatibility, Android & iOS C++) issues.
Hence, we are thinking whether the Obi Cloth simulation / baked simulation is possible to be converted to Blendshape animation that can be used in Unity or simply exported to 3D packages like Maya for editing & re-importing back to Unity later as this way can streamline the process to support more existing high / low platforms.
Looking forward to hearing from you
Thanks & Regards,
Peter