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ObiColliderGroup missing
#1
Exclamación 
Just upgraded my project to ObiRope 3.2.
But in this version ObiColliderGroup is missing.

Now my project is messed up  Enfadado
- There is no ObiColliderGroup parameter in ObiSolver:[Image: view]
https://drive.google.com/file/d/1RRyZ-Lf...oI7Tg/view
- Pin constraints are gone
- Add Pin Constraint button does not work (clicking does nothing)
- Edit particles gives an error:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/_Tools/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/_Tools/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/_Tools/Obi/Editor/ObiParticleActorEditor.cs:262)

How do I fix this ?
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#2
(02-01-2018, 03:06 PM)Wilbert Wrote: Just upgraded my project to ObiRope 3.2.
But in this version ObiColliderGroup is missing.

Now my project is messed up  Enfadado
- There is no ObiColliderGroup parameter in ObiSolver:[Image: view]
https://drive.google.com/file/d/1RRyZ-Lf...oI7Tg/view
- Pin constraints are gone
- Add Pin Constraint button does not work (clicking does nothing)
- Edit particles gives an error:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/_Tools/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/_Tools/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/_Tools/Obi/Editor/ObiParticleActorEditor.cs:262)

How do I fix this ?

Hi,

3.2 features a completely new collider system. It was rewritten from the ground up for much better performance, ease of use and much lower memory usage. This is explained in the change list for the version. The docs/manual had been updated for the occasion:

http://obi.virtualmethodstudio.com/tutor...sions.html

Also, there's a blog post on the changes:

http://blog.virtualmethodstudio.com/2017...whats-new/

You'll need to consequently re-do the collider setup in your scenes.

cheers,
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