14-01-2021, 04:40 PM
Hello!
In our game we have puzzles using prefabs. When a player completes a puzzle it will randomly spawn a new one to replace it. There are 4 puzzles active at once.
Each rope puzzle has 4 ropes, phased correctly per pair so they can collide with each other.
Sometimes while testing, if i got 2 rope puzzles next to each other one wouldnt have any ropes, and the other would have double.
If i spawn two of this rope puzzle one after another and the player completes the older prefab first, the newer ropes will snap to the old attach points.
Video provided. https://youtu.be/x7vVf-U0tOA
Any idea on how to fix this?
Thanks.
In our game we have puzzles using prefabs. When a player completes a puzzle it will randomly spawn a new one to replace it. There are 4 puzzles active at once.
Each rope puzzle has 4 ropes, phased correctly per pair so they can collide with each other.
Sometimes while testing, if i got 2 rope puzzles next to each other one wouldnt have any ropes, and the other would have double.
If i spawn two of this rope puzzle one after another and the player completes the older prefab first, the newer ropes will snap to the old attach points.
Video provided. https://youtu.be/x7vVf-U0tOA
Any idea on how to fix this?
Thanks.