Hi, I'm not sure if this is a bug, or something I am doing wrong. but in the video below but when i move the solver up one step in the hierarchy the cloth begins to displace.
The cloth material itself is on "cloth skeletal hand" and if I place the solvers on "SS player" it works perfectly (first part of the video) but when I move the solvers one step up in the hierarchy to the Obi Solver level, then the cloth starts dragging behind the hand (the second part of the video)
Video: https://i.gyazo.com/be5d21c5dda70ed0195b...03ae80.mp4
The reason I wanted to do this is that there can be multiple player cursors on the screen (in coop) and I wanted all of them to use the same solver as I'm guessing there would be some performance penalty if every single cloth material had its own solver? (there are also some objects I spawn with cloth which are throne around the scene, and I wanted to be able to spawn them inside of the OBI solver in the hierarchy so each one does not need a static parent.)
The cloth material itself is on "cloth skeletal hand" and if I place the solvers on "SS player" it works perfectly (first part of the video) but when I move the solvers one step up in the hierarchy to the Obi Solver level, then the cloth starts dragging behind the hand (the second part of the video)
Video: https://i.gyazo.com/be5d21c5dda70ed0195b...03ae80.mp4
The reason I wanted to do this is that there can be multiple player cursors on the screen (in coop) and I wanted all of them to use the same solver as I'm guessing there would be some performance penalty if every single cloth material had its own solver? (there are also some objects I spawn with cloth which are throne around the scene, and I wanted to be able to spawn them inside of the OBI solver in the hierarchy so each one does not need a static parent.)