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Fishing simulator
#1
Hi, i am planning to create a fishing simulator, as far as i can understand the rope asset could be good for a fishing line, but i also need a bendable object for a fishing rod. May be you could advise smthing where to search? or may be someone had the same game done? I apprecaite very much any recomendation, thank you all in advance
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#2
(30-12-2020, 09:25 AM)milamila33 Wrote: Hi, i am planning to create a fishing simulator, as far as i can understand the rope asset could be good for a fishing line, but i also need a bendable object for a fishing rod. May be you could advise smthing where to search? or may be someone had the same game done? I apprecaite very much any recomendation, thank you all in advance

Bendable rods are also simulated by ObiRope. There’s two types of actors in ObiRope: ropes and rods Sonrisa.

See: http://obi.virtualmethodstudio.com/tutor...setup.html
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#3
(30-12-2020, 09:42 AM)josemendez Wrote: Bendable rods are also simulated by ObiRope. There’s two types of actors in ObiRope: ropes and rods Sonrisa.

See: http://obi.virtualmethodstudio.com/tutor...setup.html


Thank you so much for such a prompt reply! Seems this asset is really what i need for a fishing simulator
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#4
May be there are any limits? i mean if i use "add force" for a fish when it is "caught" will it work?
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#5
(30-12-2020, 01:19 PM)milamila33 Wrote: May be there are any limits? i mean if i use "add force" for a fish when it is "caught" will it work?

What do you mean if there are “any limits”? Limits on the magnitude of the forces applied? If so, there isn’t any (at least not explicitly enforced). You can add a force to the fish when caught, if that’s what you’re asking. (Note that the fish itself would just be a regular rigidbody)

Keep in mind that Obi is aimed at advanced users, to be able to use it effectively you must understand basic physics/math concepts such as mass, forces, accelerations, vector algebra, etc.
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#6
(30-12-2020, 01:35 PM)josemendez Wrote: What do you mean if there are “any limits”? Limits on the magnitude of the forces applied? If so, there isn’t any (at least not explicitly enforced). You can add a force to the fish when caught, if that’s what you’re asking. (Note that the fish itself would just be a regular rigidbody)

Keep in mind that Obi is aimed at advanced users, to be able to use it effectively you must understand basic physics/math concepts such as mass, forces, accelerations, vector algebra, etc.
ok, thank you
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#7
hi, i purchased the asset, i read documentation, but missed somehow that it does not work on webGl. Of course completely my fault.

just for information - it seems this one does work for webGl https://assetstore.unity.com/packages/to...escription ?
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#8
(05-01-2021, 02:25 PM)milamila33 Wrote: hi, i purchased the asset, i read documentation, but missed somehow that it does not work on webGl. Of course completely my fault.

just for information - it seems this one does work for webGl https://assetstore.unity.com/packages/to...escription ?

Filo does work in WebGL, bu I don't know it will help you make a fishing rod: it can't simulate free cables (as stated in the description), which is basically what a fishing rod is. Both ends of the cable must be attached to objects at all times, and cable segments are completely straight. This is designed for pulley systems, cranes, etc.

If you can afford to have the fishing line be completely straight and have a small rigidbody at its end at all times, it might work for you. Let me know if you need a refund for ObiRope.

cheers,
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