I'm testing out my mobile game and it's very sloppy at the moment.
I am looking at ways to improve the performance
I tried disabling all 4 solvers, their emitters (and all their scripts), the particle renderers (from ObiFluidRenderer).
It seems that this strategy doesn't work because I still get lots of computations in Fixed Update from Obi scripts.
Basically, I would like the Obi scripts to work only on short periods of time, only when a fluid is shown (and never otherwise).
How can I disable all scripts from Obi Fluid, so that I don't see any of them in the Profiler? (Or maybe disable the very first Obi script which triggers all other scripts)
I am looking at ways to improve the performance
I tried disabling all 4 solvers, their emitters (and all their scripts), the particle renderers (from ObiFluidRenderer).
It seems that this strategy doesn't work because I still get lots of computations in Fixed Update from Obi scripts.
Basically, I would like the Obi scripts to work only on short periods of time, only when a fluid is shown (and never otherwise).
How can I disable all scripts from Obi Fluid, so that I don't see any of them in the Profiler? (Or maybe disable the very first Obi script which triggers all other scripts)