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Help  Incompatibility with one asset for iOS builds
#1
Hey there

We are facing build problems in combination with this asset - Nice Vibrations

The problem is, as the author of the Nice Vibrations asset said, that some custom build process is going on in the background that is conflicting somehow and doesn't let the Nice Vibrations asset to do its job with some dependency solving for iOS (while building in Unity). After a successful project export when we open the Xcode project and try to build we have an error with a missing library. If we delete Obi Rope asset from the project everything works.

Ideally we need help to combine these assets to work together!

Thanks!
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#2
(04-12-2020, 07:14 PM)Gleb Palchin Wrote: Hey there

We are facing build problems in combination with this asset - Nice Vibrations

The problem is, as the author of the Nice Vibrations asset said, that some custom build process is going on in the background that is conflicting somehow and doesn't let the Nice Vibrations asset to do its job with some dependency solving for iOS (while building in Unity). After a successful project export when we open the Xcode project and try to build we have an error with a missing library. If we delete Obi Rope asset from the project everything works.

Ideally we need help to combine these assets to work together!

Thanks!

Hi Greb,

We don’t perform any custom build passes, the native Obi library is a simple static lib. There should be no errors even when building with other assets.

What’s the error message thrown by XCode?
What XCode version are you using?
What Obi/Unity versions are you using?
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