21-10-2020, 12:27 AM
I just came accross your assets on the Unity store. I'm trying to create a spider web onto which you can walk in VR (with a damping effect) and I wonder which one of your tools would be the best one to do so ?
Moving structure
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21-10-2020, 12:27 AM
I just came accross your assets on the Unity store. I'm trying to create a spider web onto which you can walk in VR (with a damping effect) and I wonder which one of your tools would be the best one to do so ?
21-10-2020, 08:17 AM
(This post was last modified: 21-10-2020, 08:17 AM by josemendez.)
(21-10-2020, 12:27 AM)nnimar Wrote: I just came accross your assets on the Unity store. I'm trying to create a spider web onto which you can walk in VR (with a damping effect) and I wonder which one of your tools would be the best one to do so ? Hi nimar, Obi is a particle-based engine. For this reason, collision detection is approximated using particles. A flat, thin surface is the worst possible use case for this, since you'd need hundreds of thousands of particles for a reasonable approximation that can be walked on. I'd stay away of particle based methods for this, and use a custom solution based on regular springs and a MeshCollider. |
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