16-10-2020, 09:14 AM
Hello Virtual Method Support team,
I recently purchased Obi Fluid from Unity Asset Store.
It worked perfectly in Unity Editor.
I built the game.exe and run it and it crashes when scene with fluid is loaded.
I narrowed it down to Obi Emitter component: if it is enabled in scene, the player crashes.
Game7776 by Miltocoal [version: Unity 2019.4.9f1_50fe8a171dd9]
libOni.dll caused an Access Violation (0xc0000005)
in module libOni.dll at 0023:500e3af0.
Error occurred at 2020-10-15_220936.
I:\UnityProjects\Game7776\build\Game7776.exe, run by milto.
35% physical memory in use.
32657 MB physical memory [0 MB free].
304 MB process peak paging file [303 MB used].
274 MB process peak working set [274 MB used].
System Commit Total/Limit/Peak: 4054MB/657MB/3115MB
System Physical Total/Available: 3985MB/467MB
System Process Count: 285
System Thread Count: 4311
System Handle Count: 120081
Disk space data for 'C:\Users\milto\AppData\Local\Temp\Miltocoal\Game7776\Crashes\Crash_2020-10-15_190934824\': 35348586496 bytes free of 126174097408 total.
Read from location FFFFFFFF caused an access violation.
Context:
EDI: 0x1ff6f400 ESI: 0x1ff6f400 EAX: 0x21590010
EBX: 0x1ff6f480 ECX: 0x0377acd0 EDX: 0x1ff6f3e0
EIP: 0x500e3af0 EBP: 0x1ff6f544 SegCs: 0x00000023
EFlags: 0x00010202 ESP: 0x1ff6f3e0 SegSs: 0x0000002b
Bytes at CS:EIP:
0f 29 52 04 89 1a c7 42 14 00 00 00 00 89 4a 18
Mono DLL loaded successfully at 'I:\UnityProjects\Game7776\build\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
Stack Trace of Crashed Thread 22164:
0x500E3AF0 (libOni) Ordinal0
0x500E5231 (libOni) Ordinal0
<Missing stacktrace information>
Could you please help me?
Sincerely,
Pereadoc Buck.
I recently purchased Obi Fluid from Unity Asset Store.
It worked perfectly in Unity Editor.
I built the game.exe and run it and it crashes when scene with fluid is loaded.
I narrowed it down to Obi Emitter component: if it is enabled in scene, the player crashes.
Game7776 by Miltocoal [version: Unity 2019.4.9f1_50fe8a171dd9]
libOni.dll caused an Access Violation (0xc0000005)
in module libOni.dll at 0023:500e3af0.
Error occurred at 2020-10-15_220936.
I:\UnityProjects\Game7776\build\Game7776.exe, run by milto.
35% physical memory in use.
32657 MB physical memory [0 MB free].
304 MB process peak paging file [303 MB used].
274 MB process peak working set [274 MB used].
System Commit Total/Limit/Peak: 4054MB/657MB/3115MB
System Physical Total/Available: 3985MB/467MB
System Process Count: 285
System Thread Count: 4311
System Handle Count: 120081
Disk space data for 'C:\Users\milto\AppData\Local\Temp\Miltocoal\Game7776\Crashes\Crash_2020-10-15_190934824\': 35348586496 bytes free of 126174097408 total.
Read from location FFFFFFFF caused an access violation.
Context:
EDI: 0x1ff6f400 ESI: 0x1ff6f400 EAX: 0x21590010
EBX: 0x1ff6f480 ECX: 0x0377acd0 EDX: 0x1ff6f3e0
EIP: 0x500e3af0 EBP: 0x1ff6f544 SegCs: 0x00000023
EFlags: 0x00010202 ESP: 0x1ff6f3e0 SegSs: 0x0000002b
Bytes at CS:EIP:
0f 29 52 04 89 1a c7 42 14 00 00 00 00 89 4a 18
Mono DLL loaded successfully at 'I:\UnityProjects\Game7776\build\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
Stack Trace of Crashed Thread 22164:
0x500E3AF0 (libOni) Ordinal0
0x500E5231 (libOni) Ordinal0
<Missing stacktrace information>
Could you please help me?
Sincerely,
Pereadoc Buck.