05-10-2020, 10:22 PM
(This post was last modified: 05-10-2020, 10:32 PM by manurocker95.)
Hi! I'm updating my project to latest obi and unity, and the newest version has way worse performance than it had before.
In my scene I just have a softbody object with the mesh of a torus with 2160 vertices (1512 tris), the static dragon environment with obi collider and 4 poles with just obi collider (and box collider) made with the barrel meshes.
With a previous version (dunno exactly the version right now) I reached 120 fps in this exact scene and project configuration (Max particle timestep 0.004) and now i drops to 2-3fps with Oni backend. Burst compiler completely freezes Unity 2020.1.7f1 + latest Burst (1.3.7) + latest jobs (0.5.0 preview 14). Same issue I had with Obi rope.
Obi distance Field colliders are completely ignored independently of the input mesh and setup in the SO. Collisions are not applied at all.
I can't send the project, but the torus itself.
Edit: The FPS are estimated in Editor. Build crashes with Burst, but Oni backend gets 60fps.
In my scene I just have a softbody object with the mesh of a torus with 2160 vertices (1512 tris), the static dragon environment with obi collider and 4 poles with just obi collider (and box collider) made with the barrel meshes.
With a previous version (dunno exactly the version right now) I reached 120 fps in this exact scene and project configuration (Max particle timestep 0.004) and now i drops to 2-3fps with Oni backend. Burst compiler completely freezes Unity 2020.1.7f1 + latest Burst (1.3.7) + latest jobs (0.5.0 preview 14). Same issue I had with Obi rope.
Obi distance Field colliders are completely ignored independently of the input mesh and setup in the SO. Collisions are not applied at all.
I can't send the project, but the torus itself.
Edit: The FPS are estimated in Editor. Build crashes with Burst, but Oni backend gets 60fps.