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Prerequisite SkinnedMesh for Cloth Simulation
#1
Hi there

I am trying to get running with ObiCloth. I have a rather complex rigged character on which i like to add a cloth animation to the bottom of the coat, so it follows the body more naturally. 
   
However the coat is not a sperate mesh, so the tutorial i found on the offical youtube channel does noet help me. ( https://www.youtube.com/watch?v=usXaFr6N630 )
Can somebody lead me in the right direction how i have to setup obicloth in this case?
Is it even possible to get the cloth move with the movment of the body and not clipping with the legs?

Thanks in advance!

Elias
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#2
(21-09-2020, 03:36 PM)eehhh Wrote: Hi there

I am trying to get running with ObiCloth. I have a rather complex rigged character on which i like to add a cloth animation to the bottom of the coat, so it follows the body more naturally. 

However the coat is not a sperate mesh, so the tutorial i found on the offical youtube channel does noet help me. ( https://www.youtube.com/watch?v=usXaFr6N630 )
Can somebody lead me in the right direction how i have to setup obicloth in this case?
Is it even possible to get the cloth move with the movment of the body and not clipping with the legs?

Thanks in advance!

Elias

Hi Elias,

The setup process is pretty much identical as when you have a separate mesh for the cloth. The only difference is that you will want non-cloth zones of the mesh to be optimized out, using the "optimize" or "remove" buttons in the cloth blueprint editor. This will remove all non-cloth vertices from the simulation. See: http://obi.virtualmethodstudio.com/tutor...setup.html

Skin constraints will have the cloth move with the body, and you can add capsule colliders to the legs in case you need some help with leg clipping.
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