04-03-2021, 04:13 AM
(This post was last modified: 04-03-2021, 04:14 AM by JhonatasFarias.)
Hi, in a nutshell, I need specific colliders to repel only ropes, not cloths.
I'm already using surface collisions in my ropes but I have several thin colliders around my scene (furnitures with drawers and doors) and it's very easy to happen intersections, I placed big cube colliders involving the furnitures but I also use obi cloth and I noticed physics layer doenst make diference. I mean, for instance, my cloths can be inside drawers so each wooden side has colliders, but I dont want/need rope (in this case they are power cables) inside the drawers so I have big colliders around the entire drawer and furniture to avoid the penetration of the rope particles, but it seems physics layer doesnt make diference so those big colliders spit out the cloths models...
Since phase setting for the collision wont work in this situation what could I do?]
tks in advice.
I'm already using surface collisions in my ropes but I have several thin colliders around my scene (furnitures with drawers and doors) and it's very easy to happen intersections, I placed big cube colliders involving the furnitures but I also use obi cloth and I noticed physics layer doenst make diference. I mean, for instance, my cloths can be inside drawers so each wooden side has colliders, but I dont want/need rope (in this case they are power cables) inside the drawers so I have big colliders around the entire drawer and furniture to avoid the penetration of the rope particles, but it seems physics layer doesnt make diference so those big colliders spit out the cloths models...
Since phase setting for the collision wont work in this situation what could I do?]
tks in advice.