Hello,
I am trying to make a water blob that is moving, by attaching it to a GameObject with Rigidbody and while moving, I want it to leave some behind. I want to make it's shape as half sphere, and stop simulation after the sphere is full but couldn't get it done.
First problem, it gets everywhere, even though I have obi colliders that should hold it in one place. Second problem, after sometime, the game slows down, as if it's taking too much computing power. Third problem, it doesn't leave anything behind, all parts of liquid moves with the parent.
Please let me know what I should do, or what I should research.
I am trying to make a water blob that is moving, by attaching it to a GameObject with Rigidbody and while moving, I want it to leave some behind. I want to make it's shape as half sphere, and stop simulation after the sphere is full but couldn't get it done.
First problem, it gets everywhere, even though I have obi colliders that should hold it in one place. Second problem, after sometime, the game slows down, as if it's taking too much computing power. Third problem, it doesn't leave anything behind, all parts of liquid moves with the parent.
Please let me know what I should do, or what I should research.