19-06-2020, 09:31 AM
I applied Obi Skinned Cloth to the bag-shaped object seen from the inside.
I want to set the backstop because I don't want the bag to be recessed inward,
but the backstop is set outward because the normal is facing inward.
I want to keep the normal inward for collisions and shaders,
so is there a way to reverse the backstop?
Sorry for the very rare case question.
I want to set the backstop because I don't want the bag to be recessed inward,
but the backstop is set outward because the normal is facing inward.
I want to keep the normal inward for collisions and shaders,
so is there a way to reverse the backstop?
Sorry for the very rare case question.