I have made a procedural rope. The thickness is 0.1 ,and the resolution is 10.
(https://imgur.com/a/xmgw3gW)
But the rope seem too loose. I have tried to set the mass property in the rope path. But nothing change.
ropeBlueprint.path.Clear();
ropeBlueprint.path.AddControlPoint(posA, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "start");
ropeBlueprint.path.AddControlPoint(posB, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "end");
ropeBlueprint.path.FlushEvents();
Also I have changed the Bend Constraints - Maxbending to 1 in the ObiRope compoenent. It has changed a bit but still very loose. Could u give me some suggestion?
I remember there a stretch scale property in the previous version can change it easily but can't find it in the 5.3 version~
(https://imgur.com/a/xmgw3gW)
But the rope seem too loose. I have tried to set the mass property in the rope path. But nothing change.
ropeBlueprint.path.Clear();
ropeBlueprint.path.AddControlPoint(posA, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "start");
ropeBlueprint.path.AddControlPoint(posB, Vector3.zero, Vector3.zero, Vector3.zero, mass, mass, thickness, 1, Color.white, "end");
ropeBlueprint.path.FlushEvents();
Also I have changed the Bend Constraints - Maxbending to 1 in the ObiRope compoenent. It has changed a bit but still very loose. Could u give me some suggestion?
I remember there a stretch scale property in the previous version can change it easily but can't find it in the 5.3 version~