02-06-2020, 06:31 AM
Hi,
I need to simulate the following:
There is a cloth is covering a table, and a character should be able to pull it to uncover the table.
I've been able to make it work for the most part but the issue I am trying to solve is that it takes ~15 seconds for the cloth that I set on the table to take its final 'rested' position (it moves a bit during that time based on the simulation).
I do not want to have to wait for that time when I start my scene.
Is there a way to maybe have the cloth initial shape/position to be that 'final' resting state (instead of flat)? Or somehow accelerate the simulation so it takes close to 0 seconds?
My question is somewhat similar to http://obi.virtualmethodstudio.com/forum...p?tid=1613 except that I need the table cloth to still be 'live' when it rests on the table (as a character will pick it up and I need it to move/be simulated then). So I am not sure if/how I can use 'bake mesh' in this use case.
I tried using bake mesh to save a mesh and setting it as the 'input mesh' in the cloth blueprint, but not confident this is the right approach..(I am new to Obi cloth..)
I need to simulate the following:
There is a cloth is covering a table, and a character should be able to pull it to uncover the table.
I've been able to make it work for the most part but the issue I am trying to solve is that it takes ~15 seconds for the cloth that I set on the table to take its final 'rested' position (it moves a bit during that time based on the simulation).
I do not want to have to wait for that time when I start my scene.
Is there a way to maybe have the cloth initial shape/position to be that 'final' resting state (instead of flat)? Or somehow accelerate the simulation so it takes close to 0 seconds?
My question is somewhat similar to http://obi.virtualmethodstudio.com/forum...p?tid=1613 except that I need the table cloth to still be 'live' when it rests on the table (as a character will pick it up and I need it to move/be simulated then). So I am not sure if/how I can use 'bake mesh' in this use case.
I tried using bake mesh to save a mesh and setting it as the 'input mesh' in the cloth blueprint, but not confident this is the right approach..(I am new to Obi cloth..)