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Jittering
#1
Hi,
im trying to use obi rope for a hanging platform my character can jump on. I want the platfotm to react to the weight of the charcter when it lands on it. The Character has a obi rigid body and a obi collider component both set up correctly i think.
As you can see in the video the platform is jittering a lot.

https://youtu.be/-KRrp2vm2Ng

How can i prevent that?
Thanks alot!

EDIT: I just realized, this has nothing to do with the character, it also happens with nothing on it.
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#2
(21-05-2020, 04:09 PM)Scarcop Wrote: Hi,
im trying to use obi rope for a hanging platform my character can jump on. I want the platfotm to react to the weight of the charcter when it lands on it. The Character has a obi rigid body and a obi collider component both set up correctly i think.
As you can see in the video the platform is jittering a lot.

https://youtu.be/-KRrp2vm2Ng

How can i prevent that?
Thanks alot!

How's your solver setup? Remember that for this to work correctly, all ropes must be under the same solver. If you use a separate solver for each rope, ropes will ignore each other and treat the platform as if they were the only rope attached to it.

In addition to this, make sure the ropes are set up to not collide with the platform. See the last bit of:
http://obi.virtualmethodstudio.com/tutor...aints.html
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#3
(21-05-2020, 04:20 PM)josemendez Wrote: How's your solver setup? Remember that for this to work correctly, all ropes must be under the same solver. If you use a separate solver for each rope, ropes will ignore each other and treat the platform as if they were the only rope attached to it.

In addition to this, make sure the ropes are set up to not collide with the platform. See the last bit of:
http://obi.virtualmethodstudio.com/tutor...aints.html

Hey, thanks for the quick reply! The second part was the problem, with colliders set to phase 1 i have no jittering.

Only thing left thats annoying me a bit is when i jump on a platform of a hanging bridge, on impact the board im landing on clips through the rope for a split second.
Is there a way to prevent that?

Cheers!

EDIT: moving the spline points to the very outside of the boards help a little, but the hard impact motion is still there
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