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Skin cloth problem, what do i missed?
#1
hello, I spend several days tried to make the same thing as in the demo scene: CharacterCloth, but still got different result.
as you can see in the video, the cloth with material is the original demo, and the white cloth is what i m trying to duplicate the same effect.
my problem is , the lower part of the white cloth is always driven by the bone, but in the original demo, the lower part of the cloth is not fully driven by the bone(it is kind of free swinging).

https://youtu.be/BM2kShwYzwY


I checked hundreds of times, to make sure solver is the same setting, as you can see in th video, the cloth components is the same, the particle setting is the same,  even the bone layers is the same, everything is the same, but still got different result, the difference is, in the white cloth, the lower part of the cloth  is always driven by the bones, unlike the original demo, it is free moving.
[and i tried using same proxy, cant solve the problem nether.]

What do i missed? what do i do wrong? 

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I m using win10 + unity 2017.4.25+ obi cloth 4.1


I checked all tutorials, but stilled not able to solved this. plz help me.
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