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Bug / Crash  Obi Rope Crash When Using NetworkIdentity
#1
I've recently purchased Obi Rope with the hope of networking it by creating my own system for serializing particle positions/velocity and syncing them to the client.

A quick search shows that it should be possible using the ObiActor API.

http://obi.virtualmethodstudio.com/forum...p?tid=1114
http://obi.virtualmethodstudio.com/tutor...icles.html

However, whenever I add a NetworkIdentity component to the actor, Unity crashes when entering play mode.

I'm currently using Mirror v13.1.2 (latest version) but I have also tested it using 11.4.2. No difference.

My main project is currently on Unity 2020.1.0b8 but I have also experienced the crash on a fresh project in 2019.3.11f1.

This can be replicated on a fresh project as follows:
 - Import Obi Rope 5.3
 - Import latest Mirror from https://github.com/vis2k/Mirror/releases
 - Open example scene Samples/RopeAndRod/Chains.unity
 - Add NetworkIdentity component to "Obi Chain" object
 - Enter Play Mode
 - Crash

Any help would be greatly appreciated.
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#2
Hi there,

This is not the expected behavior, so I'd assume it is a bug. I'm not familiar with Mirror, so I'm not sure if there's any specific pattern that should be followed for assets to comply with it. Will try to reproduce and get back to you asap.
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#3
(14-05-2020, 08:57 AM)josemendez Wrote: Hi there,

This is not the expected behavior, so I'd assume it is a bug. I'm not familiar with Mirror, so I'm not sure if there's any specific pattern that should be followed for assets to comply with it. Will try to reproduce and get back to you asap.

Is there any update on this?  Were you able to reproduce the crash on your end?
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