07-05-2020, 12:18 AM
Hello,
I am experiencing frequent crashes to desktop when using the Obi Rope asset in HDRP currently. I have 12 rope actors in my scene. Almost every-time I enter Play Mode with my Obi Ropes active, Unity will crash to desktop. If I disable the Obi Solver gameobject (the gameobject containing the ropes as child objects) -- that is if I set them all inactive in the scene -- then the crashing stops.
I am currently using Unity 2019.3.3f1. With High Definition RP package version 7.2.1.
According to the Crash.dmp and log files:
Dump Summary
------------
Dump File: crash.dmp : [path to file on computer redacted]
Last Write Time: [time redacted]
Process Name: Unity.exe : C:\Program Files\Unity\Hub\Editor\2019.3.3f1\Editor\Unity.exe
Process Architecture: x64
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Heap Information: Not Present
System Information
------------------
OS Version: 10.0.18363
CLR Version(s):
Modules
-------
Module Name Module Path Module Version
----------- ----------- --------------
Unity.exe C:\Program Files\Unity\Hub\Editor\2019.3.3f1\Editor\Unity.exe 2019.3.3.60078
ntdll.dll C:\Windows\System32\ntdll.dll 10.0.18362.778
kernel32.dll C:\Windows\System32\kernel32.dll 10.0.18362.778
KERNELBASE.dll C:\Windows\System32\KERNELBASE.dll 10.0.18362.778
..................
That's about all of the information I have on it right now. Please let me know if you have any suggestions or need any more information.
Overall, the asset is performing and doing what I want it too -- but the constant crashing (and having to restart Unity over and over again) is very taxing.
Thank you for any help or ideas you might have.
- Velo
I am experiencing frequent crashes to desktop when using the Obi Rope asset in HDRP currently. I have 12 rope actors in my scene. Almost every-time I enter Play Mode with my Obi Ropes active, Unity will crash to desktop. If I disable the Obi Solver gameobject (the gameobject containing the ropes as child objects) -- that is if I set them all inactive in the scene -- then the crashing stops.
I am currently using Unity 2019.3.3f1. With High Definition RP package version 7.2.1.
According to the Crash.dmp and log files:
Dump Summary
------------
Dump File: crash.dmp : [path to file on computer redacted]
Last Write Time: [time redacted]
Process Name: Unity.exe : C:\Program Files\Unity\Hub\Editor\2019.3.3f1\Editor\Unity.exe
Process Architecture: x64
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Heap Information: Not Present
System Information
------------------
OS Version: 10.0.18363
CLR Version(s):
Modules
-------
Module Name Module Path Module Version
----------- ----------- --------------
Unity.exe C:\Program Files\Unity\Hub\Editor\2019.3.3f1\Editor\Unity.exe 2019.3.3.60078
ntdll.dll C:\Windows\System32\ntdll.dll 10.0.18362.778
kernel32.dll C:\Windows\System32\kernel32.dll 10.0.18362.778
KERNELBASE.dll C:\Windows\System32\KERNELBASE.dll 10.0.18362.778
..................
That's about all of the information I have on it right now. Please let me know if you have any suggestions or need any more information.
Overall, the asset is performing and doing what I want it too -- but the constant crashing (and having to restart Unity over and over again) is very taxing.
Thank you for any help or ideas you might have.
- Velo