Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to keep water particles from bouncing off a moving object?
#1
Hi,

I'm pouring a liquid (using the default "Water" collision material) onto a sphere that is moving up and down.

When the sphere is moving upwards, the water particles colliding with it are sent flying away , as shown in that video:

https://www.dropbox.com/s/6ayrjyw5h102b9...r.mp4?dl=0


Which settings do I have to tweak so that the water particles get "attracted" to the sphere (kind of like a magnet) and just slide down on its sides, instead of bouncing off it?

Thank you
Reply
#2
Hi,

You should try increasing the collision material stickiness (and stick distance). You have an example of this in the FluidViscosity scene. Also, see the manual page on collisions for more details on collision materials (scroll down to the last section):
http://obi.virtualmethodstudio.com/tutor...sions.html

Btw, the default "Water" is not a collision material, but a fluid blueprint. It's two completely different things. Fluid blueprints define internal fluid properties such as viscosity or surface tension, while collision materials define how the fluid behaves when in contact with a surface.
Reply