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Problem with cloth simulating just part of it.
#1
Viz the attached image, the whole lower part of the cloth has the same particle properties yet only the small par seems to be getting simulated for some reason. All the rest is just stiff and moving as a group together.

What could be the issue here? Does seem like there is a limit of particles. I don't even care that it is getting through the mesh I just want to get it simulated first.

[Image: zfsgRHD.png]
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#2
There's no particle limit. However, don't expect a mesh this dense to run fast.

What kind of cloth are you using? skinned cloth, regular cloth, or tearable?
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#3
(13-04-2020, 04:15 PM)josemendez Wrote: There's no particle limit. However, don't expect a mesh this dense to run fast.

What kind of cloth are you using? skinned cloth, regular cloth, or tearable?

Skinned one, ok got it to run but had to generate the tethers even though I am not sure why.
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