02-04-2020, 12:56 AM
(This post was last modified: 02-04-2020, 12:57 AM by VirtualCucumber.)
Checked out the Docs and it has multiple ways to get rotational information but the functions all return zero'd out Quaternions / Vector3s.
I have to be missing something.
I tried (Even if they didn't pertain to ObiRope):
I have to be missing something.
I tried (Even if they didn't pertain to ObiRope):
Code:
ObiSolver.angularVelocities[solverIndex];
ObiSolver.orientations[solverIndex]
ObiRope.GetParticleOrientation(solverIndex)