04-05-2020, 08:08 AM
Bug / Crash Doesn't build for latest XCode (11.4)
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04-05-2020, 08:11 AM
04-05-2020, 08:13 AM
Me too please.
numandina (at) gmail (dot) com
04-05-2020, 08:16 AM
(03-05-2020, 11:09 PM)eisen Wrote: any update ? Total silence from Apple. They haven't followed trough with this, not on their support forums or the bug report. Our roadmap now looks like this: - Rollback to 11.3.1 to compile new libraries with. - Release Obi 5.4, compiled with 11.3.1, to ensure backwards bitcode compatibility without the need to use 5.1. - Haste development of the Burst port, to ensure forward compatibility with future Xcode versions.
04-05-2020, 08:25 AM
Can you send me the 5.1 library?
04-05-2020, 08:32 AM
(This post was last modified: 04-05-2020, 08:33 AM by josemendez.)
04-05-2020, 08:43 AM
(04-05-2020, 08:32 AM)josemendez Wrote: Which Obi asset do you need this for? (rope, cloth, fluid, softbody?) I thought they all used the same physics engine? I am using obi cloth now and encountered the same issue, so I need the equivalent rollback to what Obi Rope 5.1 was. Thank you.
04-05-2020, 08:59 AM
(04-05-2020, 08:43 AM)numandina Wrote: I thought they all used the same physics engine? I am using obi cloth now and encountered the same issue, so I need the equivalent rollback to what Obi Rope 5.1 was. Thank you. Yes, they all use the same underlying engine. However there's multiple versions of the engine , each one paired to a specific Obi version. You can't have 5.3 with the 5.1 engine, because internal data structure layout has changed. For convenience, I'll send you the entire ObiCloth 5.1 package.
04-05-2020, 10:04 AM
Thank you. I managed to build and now awaiting to see if iTunesConnect finishes processing it. Can you also send me Obi Rope 5.1? Sorry for the trouble.
04-05-2020, 10:07 AM
(This post was last modified: 04-05-2020, 10:07 AM by josemendez.)
No worries! Just sent it to you.
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