Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Doesn't build for latest XCode (11.4)
#41
(20-04-2020, 10:00 AM)josemendez Wrote: Hi Gleb,

Just sent ObiRope 5.1 to your email address. Let me know how it goes Sonrisa
Hi,

I am also facing the same issue can you please send ObiRope 5.1 to my email as well macairesoft@gmail.com

Thanks Sonrisa
Reply
#42
(04-05-2020, 08:08 AM)bubbbles Wrote: Hi,

I am also facing the same issue can you please send ObiRope 5.1 to my email as well macairesoft@gmail.com

Thanks Sonrisa

Sure, sent.
Reply
#43
Me too please.

numandina (at) gmail (dot) com
Reply
#44
(03-05-2020, 11:09 PM)eisen Wrote: any update ?

Total silence from Apple. They haven't followed trough with this, not on their support forums or the bug report.

Our roadmap now looks like this:
- Rollback to 11.3.1 to compile new libraries with.
- Release Obi 5.4, compiled with 11.3.1, to ensure backwards bitcode compatibility without the need to use 5.1.
- Haste development of the Burst port, to ensure forward compatibility with future Xcode versions.
Reply
#45
Can you send me the 5.1 library?
Reply
#46
(04-05-2020, 08:25 AM)numandina Wrote: Can you send me the 5.1 library?

Which Obi asset do you need this for? (rope, cloth, fluid, softbody?)
Also, which email should I send it to? Edit: never mind, just read your previous post. I only need to know which asset.
Reply
#47
(04-05-2020, 08:32 AM)josemendez Wrote: Which Obi asset do you need this for? (rope, cloth, fluid, softbody?)
Also, which email should I send it to? Edit: never mind, just read your previous post. I only need to know which asset.

I thought they all used the same physics engine? I am using obi cloth now and encountered the same issue, so I need the equivalent rollback to what Obi Rope 5.1 was. Thank you.
Reply
#48
(04-05-2020, 08:43 AM)numandina Wrote: I thought they all used the same physics engine? I am using obi cloth now and encountered the same issue, so I need the equivalent rollback to what Obi Rope 5.1 was. Thank you.

Yes, they all use the same underlying engine. However there's multiple versions of the engine , each one paired to a specific Obi version. You can't have 5.3 with the 5.1 engine, because internal data structure layout has changed. For convenience, I'll send you the entire ObiCloth 5.1 package.
Reply
#49
Thank you. I managed to build and now awaiting to see if iTunesConnect finishes processing it. Can you also send me Obi Rope 5.1? Sorry for the trouble.
Reply
#50
No worries! Just sent it to you.
Reply