15-03-2020, 06:15 PM
Currently I have an object that pushes the rope around but sometimes the rope gets inside it and then gets launched upward (like a rubberband)
Also when the pushing object is moving fast past the rope, the rope will ignore it. Any way to have accurate collisions even at high speeds?
Also when the pushing object is moving fast past the rope, the rope will ignore it. Any way to have accurate collisions even at high speeds?