25-10-2017, 08:37 AM
Hello,
I am trying to use Skin Constraints for my creatures' "skin dynamics", not for "clothing dynamics." I played around a couple of hours with it and found that it is rather for character's clothing than for skinning.
If we could set "backstop" and "backstop radius" outside of the skin, it would enable us to emulate some kind of animal skin:
Skin Radius - maximum distance of skin sinking
Backstop Distance & Backstop Radius - for prevention skin from infration
By having this feature in the system, we would be able to poke dead animals. I don't know if who would like doing it though.
If you guys add a single bool to existing Skin Constraints as a reversal switch, I think it is enough to implement this feature.
If this sounds reasonable, please think about adding this feature to the update.
If I miss something and you think it is doabl with already existed functions, let me know, please.
I am trying to use Skin Constraints for my creatures' "skin dynamics", not for "clothing dynamics." I played around a couple of hours with it and found that it is rather for character's clothing than for skinning.
If we could set "backstop" and "backstop radius" outside of the skin, it would enable us to emulate some kind of animal skin:
Skin Radius - maximum distance of skin sinking
Backstop Distance & Backstop Radius - for prevention skin from infration
By having this feature in the system, we would be able to poke dead animals. I don't know if who would like doing it though.
If you guys add a single bool to existing Skin Constraints as a reversal switch, I think it is enough to implement this feature.
If this sounds reasonable, please think about adding this feature to the update.
If I miss something and you think it is doabl with already existed functions, let me know, please.