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obi cloth passes through the mesh collider
#1
Hello,

I am trying to drape the clothes on to the human mesh. Mesh collider and obi collider is added to the human body. obi cloth component is added to the garment. But the clothes has a minor collision and just passes through the body. Please refer the attachment if needed.

Thanks
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#2
(07-10-2017, 06:12 AM)unityfrtech Wrote: Hello,

I am trying to drape the clothes on to the human mesh. Mesh collider and obi collider is added to the human body. obi cloth component is added to the garment. But the clothes has a minor collision and just passes through the body. Please refer the attachment if needed.

Thanks

Hi,

Your distance constraints have very low iteration count. Just increase it to at least 40.

If you're trying to achieve character clothing, note that this approach is completely incorrect though. For realtime purposes, skin constraints should be used.

cheers!
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#3
(07-10-2017, 08:45 AM)josemendez Wrote: Hi,

Your distance constraints have very low iteration count. Just increase it to at least 40.

If you're trying to achieve character clothing, note that this approach is completely incorrect though. For realtime purposes, skin constraints should be used.

cheers!

Hello,

Thanks for you support.
Can you recommend a good documentation or tutorial to do character clothing.

Thanks.
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#4
(08-10-2017, 10:13 AM)unityfrtech Wrote: Hello,

Thanks for you support.
Can you recommend a good documentation or tutorial to do character clothing.

Thanks.

Here's one:
http://obi.virtualmethodstudio.com/tutor...thing.html

Note that the tutorial assumes you know how to model/rig a character in an external program such as Maya or Blender.
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