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Can I Change the material to like rubber?
#1
Greeting for Everyone who reads this thread.

First, I apologize for the inexperienced English.

I bought the OBI Cloth, was amazed at its outstanding performance.
(I Created Vertex Animation with Unity physics. but that is Garbage.)

I want to create an object that restoration after Physical Collision.(like rubber)

Which parameter should be modified?

and Is there a page with a description of the parameter?


Thank you for help me.
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#2
(13-10-2017, 08:54 AM)nelluard Wrote: Greeting for Everyone who reads this thread.

First, I apologize for the inexperienced English.

I bought the OBI Cloth, was amazed at its outstanding performance.
(I Created Vertex Animation with Unity physics. but that is Garbage.)

I want to create an object that restoration after Physical Collision.(like rubber)

Which parameter should be modified?

and Is there a page with a description of the parameter?


Thank you for help me.

Hi!

In the docs you have a detailed explanation of all constraint types and their parameters:
http://obi.virtualmethodstudio.com/tutorials/

To change the stretching behavior of the cloth, tweak the distance constraints "stiffness":
http://obi.virtualmethodstudio.com/tutor...aints.html

Also note that the higher the amount of constraint iterations in the solver, the higher stiffness you will be able to reach for any constraint type:
http://obi.virtualmethodstudio.com/tutor...olver.html

cheers,
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#3
Thank you for your reply.


But when I applied it to my project, there was a bit of a problem.

(Image attachment)

I think I need a little more study.







josemendez
Hi!

In the docs you have a detailed explanation of all constraint types and their parameters:
http://obi.virtualmethodstudio.com/tutorials/

To change the stretching behavior of the cloth, tweak the distance constraints "stiffness":
http://obi.virtualmethodstudio.com/tutor...aints.html

Also note that the higher the amount of constraint iterations in the solver, the higher stiffness you will be able to reach for any constraint type:
http://obi.virtualmethodstudio.com/tutor...olver.html

cheers,


Attached Files Thumbnail(s)
   
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#4
(13-10-2017, 10:37 AM)nelluard Wrote: Thank you for your reply.


But when I applied it to my project, there was a bit of a problem.

(Image attachment)

I think I need a little more study.







josemendez
Hi!

In the docs you have a detailed explanation of all constraint types and their parameters:
http://obi.virtualmethodstudio.com/tutorials/

To change the stretching behavior of the cloth, tweak the distance constraints "stiffness":
http://obi.virtualmethodstudio.com/tutor...aints.html

Also note that the higher the amount of constraint iterations in the solver, the higher stiffness you will be able to reach for any constraint type:
http://obi.virtualmethodstudio.com/tutor...olver.html

cheers,

Hi!

I'm afraid I don't understand your diagram at all, sorry Triste.  It seems like you're trying to get the cloth to stay wrapped around some object but it falls down, or something similar. Can you try to explain your problem in words?

cheers,
Reply
#5
(13-10-2017, 12:15 PM)josemendez Wrote: Oh, Sorry. I am not good at drawing pictures.

For an easy explain,

The painting represents the teeth and gums.
And, this teeth rotate and change size.
I want to change the shape of the gums with change the teeth.

However, set the stiffness low, the corresponding areas of the gum is subside.


Thank you for your continued reply.




Hi!

I'm afraid I don't understand your diagram at all, sorry Triste.  It seems like you're trying to get the cloth to stay wrapped around some object but it falls down, or something similar. Can you try to explain your problem in words?

cheers,
Reply
#6
Hi!

Understood. 

Gums are a very stiff material, very different in behavior from cloth. You might be able to simulate them to some extent by using volume constraints (which are designed for balloons and similar inflatable objects), but for a material that stiff you should use a softbody simulator, preferably a volumetric one (that uses tetrahedral meshes) instead of a cloth simulator.

To be able to use volume constraints, make sure that your gums mesh is completely closed (has no holes in its topology, through which air can escape). See:
http://obi.virtualmethodstudio.com/tutor...aints.html
Reply
#7
(13-10-2017, 01:46 PM)josemendez Wrote: Hi!

Understood. 

Gums are a very stiff material, very different in behavior from cloth. You might be able to simulate them to some extent by using volume constraints (which are designed for balloons and similar inflatable objects), but for a material that stiff you should use a softbody simulator, preferably a volumetric one (that uses tetrahedral meshes) instead of a cloth simulator.

To be able to use volume constraints, make sure that your gums mesh is completely closed (has no holes in its topology, through which air can escape). See:
http://obi.virtualmethodstudio.com/tutor...aints.html

thank you for reply.

I agree with you. My Object is not Closed Mesh.

I will request a closed object to 3D designers.

Again, thank you for Reply and Solution.  Sonrisa
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