Issue: Cloth lags behind character movement a bit when the Solver is set to World-Space, and FixedUpdate modes both. I get terrible performance from using multiple local-space solvers(not sure why), so I've wanted to shove everything through one world-space solvers.
As I was writing this, I realized that my character script updates movement in Update(), instead of FixedUpdate(). That was the problem. But I figured I'd finish writing this in-case anyone else has this issue.
I didn't see this in the documentation, so this might be something to add on the Solver page.
As I was writing this, I realized that my character script updates movement in Update(), instead of FixedUpdate(). That was the problem. But I figured I'd finish writing this in-case anyone else has this issue.
![Ángel Ángel](https://obi.virtualmethodstudio.com/forum/images/smilies/angel.png)
I didn't see this in the documentation, so this might be something to add on the Solver page.
![Lengua Lengua](https://obi.virtualmethodstudio.com/forum/images/smilies/tongue.png)