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Ropes look fine in editor but not when built for Oculus Quest
#1
Hello,

I've been exporting a game from WMR to the Quest

In the editor, all my ropes, pins and whatnot works just fine, but when I build it for the Quest, I see them just fall off.

I've taken a look at this thread:http://obi.virtualmethodstudio.com/forum...ulus+quest thinking it was the same issue, but my Android Obi DLLs are still there

For clarity, I'm using Obi 3.X with Unity 2017.3.1f1.

What can I do to get my ropes running in the build?

Thank you so much for any help, it is very much appreciated.
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#2
(17-01-2020, 08:45 AM)reisenudoninaba Wrote: Hello,

I've been exporting a game from WMR to the Quest

In the editor, all my ropes, pins and whatnot works just fine, but when I build it for the Quest, I see them just fall off.

I've taken a look at this thread:http://obi.virtualmethodstudio.com/forum...ulus+quest thinking it was the same issue, but my Android Obi DLLs are still there

For clarity, I'm using Obi 3.X with Unity 2017.3.1f1.

What can I do to get my ropes running in the build?

Thank you so much for any help, it is very much appreciated.

Hi there,

Obi 3.X is no longer supported. Please update to 4.0 or higher, I can provide any version you need on request.

kind regards,
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#3
(17-01-2020, 08:52 AM)josemendez Wrote: Hi there,

Obi 3.X is no longer supported. Please update to 4.0 or higher, I can provide any version you need on request.

kind regards,

Hello,

Is there any version of Obi 4.0 that can be used with Unity 2017.3.1f1?

Thank you.
Reply