Help Rope optimization
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09-01-2020, 03:23 PM
(09-01-2020, 03:15 PM)sw1f1 Wrote: The problem is that the FPS is very sagging. The rope increases and the FPS begins to sit. The cost of simulation grows linearly with the rope length (or more precisely, the amount of particles). This is to be expected from a particle-based engine. According to the profiler, the bottleneck seems to be rendering. Try using a simpler rope section asset (the default one is an octagon, use a pentagon or a triangle to cut costs), or a simpler renderer (LineRenderer. Also keep in mind that setting rope smoothing larger than 1 increases the rendering cost. |
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