08-01-2020, 03:47 PM
Issue: My game is working fine when I am pouring the viscous fluid on the default 3D objects in Unity engine, but when I am using a torus (the default doughnut-shaped 3D object provided by Blender) I am having a serious lag issue. I just started using Obi fluid and I am unable to understand why this is happening.
P.S: I am using the default sample scene for viscous fluids provided by Obi. The settings of the Obi components in the case of a torus and the other objects are exactly the same.
I am experiencing the lag both in the editor as well as the build.
Default Shape and Torus comparison video:
Is this a bug, and is there any solution to this?
P.S: I am using the default sample scene for viscous fluids provided by Obi. The settings of the Obi components in the case of a torus and the other objects are exactly the same.
I am experiencing the lag both in the editor as well as the build.
Default Shape and Torus comparison video:
Is this a bug, and is there any solution to this?