I would like to have the ropes hanging from the cloth, forming the costume.
The question is how to attach rope and cloth together and have them affecting/deforming each other.
I saw your Soccer Goal video demonstrating similar principle, but I couldnt find any tutorial or sample scene for it.
First I tried to attach Rope to Cloth directly using ObiParticleAttachment with Static type, but Unity crashed. Then I tried Dynamic type and got the following error "Dynamic attachments require the target objects to have a ObiCollider component. Either add one, or change the attachment type to Static."
Therefore I tried a following workaround
-selecting particles in ObiClothBlueprint where I want my rope to hang
-attaching Cube to Cloth using Dynamic ObiParticleAttachment
-attaching Cube to Rope using Dynamic ObiParticleAttachment again
But I suspect I don't really need this intermediary (cube or other rigid body), or do I? What is a proper way to do this?
Thank you
The question is how to attach rope and cloth together and have them affecting/deforming each other.
I saw your Soccer Goal video demonstrating similar principle, but I couldnt find any tutorial or sample scene for it.
First I tried to attach Rope to Cloth directly using ObiParticleAttachment with Static type, but Unity crashed. Then I tried Dynamic type and got the following error "Dynamic attachments require the target objects to have a ObiCollider component. Either add one, or change the attachment type to Static."
Therefore I tried a following workaround
-selecting particles in ObiClothBlueprint where I want my rope to hang
-attaching Cube to Cloth using Dynamic ObiParticleAttachment
-attaching Cube to Rope using Dynamic ObiParticleAttachment again
But I suspect I don't really need this intermediary (cube or other rigid body), or do I? What is a proper way to do this?
Thank you