Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Multiple Obi Cloths bug out
#1
When i have two obi clothes on a single character the two obi cloths seem to fight each other and tangle. If i just use one at a time its okay. Is there any way to make the two obi clothes ignore each other and only respect the character's body for collisions?
Reply
#2
(05-01-2020, 03:51 AM)witchthewicked Wrote: When i have two obi clothes on a single character the two obi cloths seem to fight each other and tangle. If i just use one at a time its okay. Is there any way to make the two obi clothes ignore each other and only respect the character's body for collisions?

By default, cloth pieces do not interact with each other at all even if they're managed by the same solver. You'd have to set their particles in different phases and activate particle collisions for them to collide.

Make sure they're set in the same phase, or just disable particle collision constraints in the solver.
Reply
#3
(07-01-2020, 07:54 AM)josemendez Wrote: By default, cloth pieces do not interact with each other at all even if they're managed by the same solver. You'd have to set their particles in different phases and activate particle collisions for them to collide.

Make sure they're set in the same phase, or just disable particle collision constraints in the solver.

This is what i get

http://prntscr.com/qknjzg
Reply
#4
(08-01-2020, 04:51 AM)witchthewicked Wrote: This is what i get

http://prntscr.com/qknjzg

How have you setup the cloth actors, solver(s), etc?
Reply