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Bug / Crash  Obi Rope 5 - Crashes Unity Editor
#1
ObiRope 5.0 crashes unity editor every ~5 minutes when I "Play" the scene. The crash happens every time I change something that has to do with physics and Obi (Solver configurations, obi rigid body mass etc). 
Here is the crash log - https://drive.google.com/file/d/1G9vDV4_...sp=sharing

If I remove Obi Colliders and Obi Solver from the scene, things work fine. (I have used solver from the example scene with one obi fixed updater)

I have tried this in Unity 2019.2.10f1, 2019.2.14f1 and 2019.2.16f1. Crashes happen everywhere. 

I took the pain to replicate and create a new project and setup everything from scratch with Obi to see when does it start crashing. It was all fine initially. It started crashing when I switched build platform to IOS. Could you please check and help?
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#2
(19-12-2019, 10:39 AM)deven Wrote: ObiRope 5.0 crashes unity editor every ~5 minutes when I "Play" the scene. The crash happens every time I change something that has to do with physics and Obi (Solver configurations, obi rigid body mass etc). 
Here is the crash log - https://drive.google.com/file/d/1G9vDV4_...sp=sharing

If I remove Obi Colliders and Obi Solver from the scene, things work fine. (I have used solver from the example scene with one obi fixed updater)

I have tried this in Unity 2019.2.10f1, 2019.2.14f1 and 2019.2.16f1. Crashes happen everywhere. 

I took the pain to replicate and create a new project and setup everything from scratch with Obi to see when does it start crashing. It was all fine initially. It started crashing when I switched build platform to IOS. Could you please check and help?

Hi,

I've been unable to reproduce this in any Unity version (2019.2.9, 2019.2.10f1 or 2019.2.14f1, didn't test 2019.2.16f1), even when switching target platforms. MacOS is our primary development platform, so it is arguably the best tested one, and also this is the first report about this issue.

Looking at the crash log, it doesn't seem to contain anything related to Obi. The crashed thread is #87: Domain unloader. So seems Unity crashing when reloading the domain. This is something that Unity does when entering play mode, before any game scripts have had an actual chance to run.

Note that Obi is not yet compatible with the experimental domain reloading feature in Unity. Have you enabled this by any chance?
https://docs.unity3d.com/2019.3/Document...yMode.html
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