Dear Obi Team,
I made a flag which can be picked up with a handle in VR.
hierarchy is as follows:
handle
- solver
- - cloth
I know that gravity is working on local reference as stated in the manual.
The result is that when i grab the handle in VR and rotate it I also modify the gravity vector of the solver.
Is there a solution to my "problem"? What do I have to do that the gravity of the solver is always working according to the global reference system?
Cheers,
Christian
Arghh, I got it...
the hierarchy is now:
solver
- cloth
handle
Cloth needs to have attachment points linked to the handle...
Cheers,
Christian
I made a flag which can be picked up with a handle in VR.
hierarchy is as follows:
handle
- solver
- - cloth
I know that gravity is working on local reference as stated in the manual.
The result is that when i grab the handle in VR and rotate it I also modify the gravity vector of the solver.
Is there a solution to my "problem"? What do I have to do that the gravity of the solver is always working according to the global reference system?
Cheers,
Christian
Arghh, I got it...
the hierarchy is now:
solver
- cloth
handle
Cloth needs to have attachment points linked to the handle...
Cheers,
Christian