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Help  build obi fluid in unity
#1
Hello! I am trying to build settings about obi fluid in unity, but unsuccessful, and getting 49 errors.--> one of the message shows 「The type or namespace name 'ObiActor' could not be found (are you missing a using directive or an assembly reference?)」
How can we overcome this problem? Or could you please help me to overcome those?
- i am using 2019.4.11.
Thank you!
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#2
(25-11-2019, 09:41 AM)nznd5555 Wrote: Hello! I am trying to build settings about obi fluid in unity, but unsuccessful, and getting 49 errors.--> one of the message shows 「The type or namespace name 'ObiActor' could not be found (are you missing a using directive or an assembly reference?)」
How can we overcome this problem? Or could you please help me to overcome those?
- i am using 2019.4.11.
Thank you!

Hi,

Without taking a deeper look at how your project is setup, it's difficult to know the cause.

- Are there other errors in the console apart from these Obi related ones?
- Are you using custom assemblies?
- What platform are you targeting when building?
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#3
(25-11-2019, 10:24 AM)josemendez Wrote: Hi,

Without taking a deeper look at how your project is setup, it's difficult to know the cause.

- Are there other errors in the console apart from these Obi related ones?
- Are you using custom assemblies?
- What platform are you targeting when building?

1. No, all the problems are related to obi. No other errors. 
2. We have import MRTK. 
3. We want to use it on Hololens. 
Thank you!
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#4
(25-11-2019, 11:13 AM)nznd5555 Wrote: 1. No, all the problems are related to obi. No other errors. 
2. We have import MRTK. 
3. We want to use it on Hololens. 
Thank you!

Well Hololens is not a supported platform. Only Windows, OSX, iOS, Android and Linux are. This is clearly stated in the store description, as well as our webpage.

Obi's assemble definition file is only available in these platforms (you can check it by selecting /Obi/Obi.asmdef).
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#5
(25-11-2019, 12:44 PM)josemendez Wrote: Well Hololens is not a supported platform. Only Windows, OSX, iOS, Android and Linux are. This is clearly stated in the store description, as well as our webpage.

Obi's assemble definition file is only available in these platforms (you can check it by selecting /Obi/Obi.asmdef).

Any plans to make it available for Magic Leap or HoloLens? I've been using Obi Softbody and Obi Fluid in the unity debugger as we prototype and would love to deploy it on our main application eventually.
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#6
(06-02-2020, 04:38 AM)ary1111 Wrote: Any plans to make it available for Magic Leap or HoloLens? I've been using Obi Softbody and Obi Fluid in the unity debugger as we prototype and would love to deploy it on our main application eventually.

Hi,

We are currently porting Obi to Burst (see: http://obi.virtualmethodstudio.com/forum...p?tid=1619). Once the port is done, it will support any platforms compatible with Burst. For the time being, MagicLeap (Lumin) and HoloLens aren't currently listed as Burst-compatible, but this will change in the future as Unity intends ECS (and by extension, Burst), to be the new foundation for the engine:

https://docs.unity3d.com/Packages/com.un...-platforms
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#7
(06-02-2020, 08:38 AM)josemendez Wrote: Hi,

We are currently porting Obi to Burst (see: http://obi.virtualmethodstudio.com/forum...p?tid=1619). Once the port is done, it will support any platforms compatible with Burst. For the time being, MagicLeap (Lumin) and HoloLens aren't currently listed as Burst-compatible, but this will change in the future as Unity intends ECS (and by extension, Burst), to be the new foundation for the engine:

https://docs.unity3d.com/Packages/com.un...-platforms

Thanks for the quick response, this is really exciting!
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