22-11-2019, 04:04 PM
(22-11-2019, 03:56 PM)Bill Sansky Wrote: Let me clarify my use case:
I have only one ObiRope in my prefab, but all my ropes must interact with each other. However my rope is not the root object of my prefab, it has other objects that have a different role, all under one "cable" object that can be pooled.
https://drive.google.com/open?id=1ENJLRx...sxl-LgNOZ4
That is why I need to check for all the parent transform since my ObiRope is not the root object
I get the point, it is useful to recursively check all transforms up here. Will make sure to cover this use case too.